Gamification the new curve in e-learning?

Gamification the new curve in e-learning?

It is almost impossible to imagine a world without e-learning at this point. Gamification the new curve in e-learning? After the lockdown that made the world stand still, we have seen how important e-learning is for students worldwide. To be able to study from anywhere was indeed a boon. 

It was especially helpful for students who were unable to cope with the routine of in-person learning, with so many new tools coming up during this time to make learning fun and interactive. One such tool was gamification. But what is gamification? In this blog, we hopefully can answer your questions and give you basic information about it too.

 According to Wikipedia, gamification is “the strategic attempt to enhance systems, services, organisations, and activities by creating similar experiences to those experienced when playing games to motivate and engage users.” (Gamification. (2023, January 1). In Wikipedia. https://en.wikipedia.org/wiki/Gamification) In simpler words, gamification is a learning process that involves turning learning into a game method, or a points & reward system to be able to make learning in person or online more interactive and fun. This has proved to be a boon across all ages during such sessions you can see interaction significantly increase and the ability to grasp a concept also takes considerably lesser time as compared to usual teaching methods..83% of those who receive gamified training feel motivated, while 61% of those who receive non-gamified training feel bored and unproductive.

This has been seen across all sectors of learning and it increases the feeling of being productive as well. This feeling of productivity leads to happier individuals and better work!

Around 50% of gamification products are consumed by the e-learning sector. As gamification increases the impact of learning and absorption of concepts on the various learning processes of students. It is now the preferred method of teaching as well. 

According to A study conducted in 2020 at a computing course at a private university in the state of Rio Grande do Sul, Brazil. It was found that students who had used gamified versions of a program to study for a particular subject had more positive, accurate, improved, and completed work as compared to the students who used non-gamified versions of the same program.(Smiderle, R., Rigo, S. J., Marques, L. B., Arthur, J., & Jaques, P. A. (2020). The impact of gamification on students’ learning, engagement, and behaviour based on their personality traits. Smart Learning Environments, 7(1), 1-11. https://doi.org/10.1186/s40561-019-0098-x)

In conclusion, it is evident that gamification is the next step in the advancement of e-learning. It not only caters to the various learning processes & styles across different types of learners but also makes it more engaging, and interactive. It is proven to be highly beneficial to not only the academic sectors but also any sector that involves any sort of training. All in all, if you are thinking about gamification as an enhancement tool in your organization. We at Manipal Digital will be able to cater to your needs for the same. Think of it as an investment into the process of e-learning. [/vc_column_text][/vc_column][/vc_row]

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