Creative and Branding
Learning and Publishing
March 3, 2020
June 16, 2021
Serious Games for Social Good
Games, especially those played over digital media including computer games, mobile games, online games and...
An introduction to Micro-learning
Systematic corporate training has been around since the 1870s, but only after eLearning, SCORM and...
From the Perspective of a Service Provider- In conversation with Santhosh Shanbhag
Mr. Santhosh Shanbagh – AVP – Operations In these extraordinary times when the world is...
In the Eye of the Storm: The Global Fashion Industry during the Covid-19 Pandemic
Introduction As professional image editors, many of our most important clients are fashion industry majors...
5 Themes for Packaging in the Post-Covid World
In these unprecedented times punctuated by a world united, if not in deed then at...
Introduction to Adaptive Learning
There is a major flaw in the “one size fits all” classroom training method- for...
The 4Es of Marketing
The modern marketplace is unlike anything seen before in human history. For example, eCommerce allows...
Ten Women Photographers Who Continue to Inspire us
Every March 8 we at Manipal Technologies recognize the 3,500 women in our workforce that...
Gamification at Play
Press “Play” eLearning is exploding. Since its early beginnings in the mid-1980s it has grown...
Extended Reality in the Automobile and Medical Education Sectors
In recent years there has been a lot of buzz about the emergence of a...
An Introduction to xAPI and Why you Should Care
Introduction Suppose you decided to learn a new skill online- say, a computer language. One...
The Story of Packaging- A Design Trend for 2020 You Never Saw Coming!
The age of packaging as “just a box” is long gone. Today’s product packaging is...