Digital@Admin

Serious Games for Social Good
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Games, especially those played over digital media including computer games, mobile games, online games and console games have massive appeal among teenagers and young adults, especially in the West. In one 2018 survey of over 700 US teens in the...
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An introduction to Micro-learning
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Systematic corporate training has been around since the 1870s, but only after eLearning, SCORM and mobile devices came into their own in the 2000s were L&D managers finally able to unshackle the learner from the classroom. It turned out to...
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From the Perspective of a Service Provider- In conversation with Santhosh Shanbhag
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Mr. Santhosh Shanbagh – AVP – Operations In these extraordinary times when the world is coming together to fight a common malady (literally), many of the world’s governments are thinking hard about the economic impact of shutdowns and curfews. We...
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In the Eye of the Storm: The Global Fashion Industry during the Covid-19 Pandemic
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Introduction As professional image editors, many of our most important clients are fashion industry majors who design, manufacture or sell some of the world’s most recognizable apparel, accessories, cosmetics, and footwear. Unfortunately the fashion industry, so dependent on discretionary spending,...
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5 Themes for Packaging in the Post-Covid World
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In these unprecedented times punctuated by a world united, if not in deed then at least in predicament, fighting a global pandemic that is fuelled by those very things that are foundational to all human societies- coming together, having in-person...
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Introduction to Adaptive Learning
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There is a major flaw in the “one size fits all” classroom training method- for one we are not all the same “size” or “type”. In fact, there are as many variations in people’s style, content and assessment preferences as...
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The 4Es of Marketing
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The modern marketplace is unlike anything seen before in human history. For example, eCommerce allows anyone to order practically anything from anywhere in the world with virtual currency, often with the help of a virtual assistant that personalizes its recommendations...
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Ten Women Photographers Who Continue to Inspire us
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Every March 8 we at Manipal Technologies recognize the 3,500 women in our workforce that play an integral role in our company’s success, by choosing one field where we are successful because women, past and present played a role. This...
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Gamification at Play
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Press “Play” eLearning is exploding. Since its early beginnings in the mid-1980s it has grown to become a $100B industry worldwide and will cross $300B by 2025. It is relatively easy to set up, allows interactivity, and can deliver educational...
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extended-reality
Extended Reality in the Automobile and Medical Education Sectors
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In recent years there has been a lot of buzz about the emergence of a “new kind of reality”- one which is a mixture of elements of the physical world around us, and those created digitally. Enabled by lighter, more...
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