March 2020

Gamification at Play
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Press “Play” eLearning is exploding. Since its early beginnings in the mid-1980s it has grown to become a $100B industry worldwide and will cross $300B by 2025. It is relatively easy to set up, allows interactivity, and can deliver educational...
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extended-reality
Extended Reality in the Automobile and Medical Education Sectors
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In recent years there has been a lot of buzz about the emergence of a “new kind of reality”- one which is a mixture of elements of the physical world around us, and those created digitally. Enabled by lighter, more...
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technology-blog
An Introduction to xAPI and Why you Should Care
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Introduction Suppose you decided to learn a new skill online- say, a computer language. One way would be to sign up for an online class, delivered via a series of online sessions, followed by an assessment. Alternatively, you could start...
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packaging-prepress
The Story of Packaging- A Design Trend for 2020 You Never Saw Coming!
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The age of packaging as “just a box” is long gone. Today’s product packaging is one of the three most important channels (along with marketing materials and web presence) that brands use to get customer engagement. While this is true...
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maximalism-packaging
Maximalism, and Why it Matters to Packaging Designers
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Introduction to Maximalism There is a standing joke among advertisers- “If the branding is good but the product is bad, it will eventually fail. If the product is good but the branding is bad, it will fail immediately!” After all,...
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ai-technology
A beginner’s guide to AI Style Transfer
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In recent years AI has become intertwined in our everyday lives. From globally available, real-time maps to newer applications like self-driving cars, it seems AI is everywhere. AI is even one of humanity’s main trump card to solve enormous challenges...
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